Today, children and young people are digitally networked and adept at using smartphones and tablets. Within just two decades, digitisation has produced an incredible diversity of creative tools, be it in the field of video, audio, games, or programming. How do children and young people deal with this in everyday life?
The fourth volume of Edition Digital Culture deals with this question and reports on successful projects in the field of digital creativity. The book contains examples and case studies, complemented by considerations from the viewpoint of media pedagogy and science. The extensive appendix references additional literature, Internet sources, and a YouTube tutorial.
Today, children and young people are digitally networked and adept at using smartphones and tablets. Within just two decades, digitisation has produced an incredible diversity of creative tools, be it in the field of video, audio, games, or programming. How do children and young people deal with this in everyday life?
The fourth volume of Edition Digital Culture deals with this question and reports on successful projects in the field of digital creativity. The book contains examples and case studies, complemented by considerations from the viewpoint of media pedagogy and science. The extensive appendix references additional literature, Internet sources, and a YouTube tutorial.